Mark Saroufim
1 min readJun 27, 2018

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Thank you for sharing this! There’s really not enough data for indie devs to make good decisions regarding marketing. Had a few questions if you have the time to answer them:

1- It seems to me on the charts that weren’t any upticks in downloads. Were you overall happy with your 500K investment on marketing costs?

2- Did the award shows cause any significant upticks? I don’t see them on your chart either

3- Any idea how many people that played MV 2 also played MV 1?

4- Do you think this big a chunk of your userbase would have been Chinese had it not been for the free download? If not then it would seem prudent for other indie developers to localize their games early given the huge opportunity

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